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Fire emblem 8 randomizer class up
Fire emblem 8 randomizer class up




fire emblem 8 randomizer class up
  1. FIRE EMBLEM 8 RANDOMIZER CLASS UP HOW TO
  2. FIRE EMBLEM 8 RANDOMIZER CLASS UP UPDATE
  3. FIRE EMBLEM 8 RANDOMIZER CLASS UP PATCH
  4. FIRE EMBLEM 8 RANDOMIZER CLASS UP FULL
  5. FIRE EMBLEM 8 RANDOMIZER CLASS UP CODE

I tested the first two chapters of Eliwood and Hector mode a little bit and they seem to work, although I am soliciting ideas for how to handle Athos for reverse recruitment, as his stats would be broken as an Archsage, but he has no growths (save for 25% RES, I think) to support an unpromoted class like a Mage.Īdded the ability to apply patches. Will still give the option of doing so, if desired.īeta Release - Worked out a ton of issues with FE7 and hopefully should be in a testable state now. Will now throw up a warning if it detects a randomized game is being submitted for randomization again.

FIRE EMBLEM 8 RANDOMIZER CLASS UP PATCH

Updated to use Arch's Tutorial Slayer patch for FE7 instead of Blazer's Tutorial Killer patch due to a glitch found in Chapter 7 of Lyn Mode.Īdded logic to ensure that lords and bosses, when being assigned a random class, are guaranteed to get a class that can attack.Īdded guards against re-randomization of games. This seems to also fix the issue with Miledy in FE6.įixed an issue with characters with custom battle animations still attached after being assigned a new class.

fire emblem 8 randomizer class up

This should fix problems with characters getting assigned different classes and not being able to spawn in their normal location because their new class doesn't support the same movement type as their old class (namely fliers spawning on mountains and water).

FIRE EMBLEM 8 RANDOMIZER CLASS UP CODE

I had forgotten to exclude 0x00 as a valid class when looking at chapter units so in some cases, it could end up overwriting critical code controlling reinforcements, forcing a trap reset of the game when those reinforcements attempted to spawn.Īdded logic to modify the movement types to use 30 instead of 255 to mark impassable terrain. Additionally, if lords are randomized, they also can now promote using the Knight Crest (Hero Crest for Lyn).Īdded logic to make sure lords randomize as classes that can promote and bosses randomize as classes that can attack (FE7 already had this, but I applied it to FE6 as well).įixed an issue where Chapter 1 units for FE6 were not getting randomized inventories after randomizing classes.įixed a serious issue with chapter events being corrupted for reinforcements. The other notable change across all games is the new ability to promote the Soldier class into General (or Paladin in FE8) with Knight's Crests. where Eirika moves to when she initially spawns).īeta Release - Fixed a lot more issues that surfaced with the additional testing efforts and added support for FE8 random classes and recruitment. The counts for the previous chapter's units were wrong (1 too many) so it was overwriting important data for Chapter 1 (i.e. This one should hopefully solve issues with Eirika disappearing in Chapter 1. I also need to get on the mac version soon. I also have some ideas to play around with some of the settings to give even more control, so maybe there will be a v2.0 as well. The remaining features to be worked on are mostly cosmetic, so we'll save those for v1.1 maybe. All three games have been tested enough to be reasonably stable with most setting combinations. Official Release! - With this release adding support for new summoners to still be able to summon monsters and truly fixing the monster weapons showing up unintentionally, I think this puts FE8 in a good enough place for me to call it an official release.

  • Fixed an issue where FE8 wasn't determining an appropriate promoted class for trainees (should only affect random recruitment).
  • Fixed an issue where FE8 monster weapons were getting 1-2 range causing crashes.
  • Added Cross Gender option when randomizing classes.
  • FIRE EMBLEM 8 RANDOMIZER CLASS UP UPDATE

  • Updated logic for movement costs to only update them for classes of units that need them (FE6: Miledy and Gale, FE7: Fiora and Farina, FE8: Glen and Valter).
  • Added logic to make sure legendary weapons don't show up prematurely.
  • The old logic introduced bugs that caused every character to start with A rank weapon levels.
  • Updated logic to attempt to transfer a character's highest weapon rank when changing his/her class.
  • Added ability to generate a changelog to quickly access most relevant changes (Characters, Classes, Items).
  • Fixed an issue where a UPS patch that wrote more than the original file was causing crashes.
  • FIRE EMBLEM 8 RANDOMIZER CLASS UP FULL

    The full details of the changelog of the fix patch can be found here:

  • Added a quick hack to apply Klokinator's Fix Patch when Randomizing FE8.
  • Updated Klok's Fix Patch to address a small display issue with garbled text.
  • A Universal Randomizer for Fire Emblem games on Game Boy Advance Latest Updates






    Fire emblem 8 randomizer class up