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Tu 47 game
Tu 47 game






tu 47 game

Green run fór 2 yds for a TD (0:25) Aaron Green run for 2 yds for a TD (0:25) FG 0:19 Jaden Oberkrom 22 Yd Field Goal 8 plays, 31 yards, 1:58 31 31 play J. Oberkrom 34 yd FG GOOD (0:17) Jaden Oberkrom 34 yd FG GOOD (0:17) TD 3:32 Aaron Green 2 Yd Run (Shaun Nixon Pass to Buck Jones for Two-Point Conversion) 7 plays, 91 yards, 3:08 31 28 play A. Oberkrom KICK) (0:41) Bram Kohlhausen run for 2 yds for a TD (Jaden Oberkrom KICK) (0:41) fourth Quarter ORE TCU FG 7:45 Jaden Oberkrom 34 Yd Field Goal 11 plays, 76 yards, 4:13 31 20 play J. Oberkrom KICK) (0:41) Bram Kohlhausen pass complete to Jaelan Austin for 26 yds for a TD (Jaden Oberkrom KICK) (0:41) TD 0:36 Bram Kohlhausen 2 Yd Run (Jaden Oberkrom Kick) 7 plays, 16 yards, 3:42 31 17 play B. Oberkrom 24 yd FG GOOD (0:14) Jaden Oberkrom 24 yd FG GOOD (0:14) TD 4:18 Jaelan Austin 26 Yd pass from Bram Kohlhausen (Jaden Oberkrom Kick) 11 plays, 64 yards, 4:47 31 10 play B. Schneider 47 yd FG GOOD (0:18) Aidan Schneider 47 yd FG GOOD (0:18) third Quarter ORE TCU FG 10:52 Jaden Oberkrom 24 Yd Field Goal 10 plays, 69 yards, 4:08 31 3 play J. Schneider KICK) (0:26) Tony Brooks-James run for 5 yds for a TD (Aidan Schneider KICK) (0:26) FG 0:32 Aidan Schneider 47 Yd Field Goal 9 plays, 37 yards, 2:47 31 0 play A. Schneider KICK) (1:24) Royce Freeman run for 5 yds for a TD (Aidan Schneider KICK) (1:24) second Quarter ORE TCU TD 13:30 Tony Brooks-James 5 Yd Run (Aidan Schneider Kick) 3 plays, 62 yards, 0:43 28 0 play T. Schneider KICK) (0:25) Royce Freeman run for 4 yds for a TD (Aidan Schneider KICK) (0:25) TD 0:27 Royce Freeman 5 Yd Run (Aidan Schneider Kick) 7 plays, 84 yards, 1:54 21 0 play R. Lockie pass incompIete 0:36 (Two-point Conversion failed ) (Two-point Conversion failed ) 0:37 B. This solution is relevant for TU-46 and TU Unleashed.Lockie TEAM run for -6 yds,TEAM fumbled, recovered by Oregn J. You may ascend or descend by a constant insignificantly low value - it's hard to keep it the same (but possible). It won't decrease or overheat your engine. With normal flaps, keep the hull up a little (keeping your flight marker on the center or a little above/under), and increase your throttle to 94-95 (by tapping 4-5 times on up arrow). for all flapsĬonsider upgrading aircraft mechanics (TU-46) if you are having troubles with engine fault. In TU Unleashed you can survive on 500-600m. Landing - may vary depending on time since flaps had been switched. Minimal survival heights on engine fault (TU-46): Put the hull up to 25 degrees, and switch flaps to takeoff as soon as engine restarts. TU-46 doesn't have this mechanic, so it's harder to maintain. In TU Unleashed, there is a hot start mechanic, so the restart is faster, then a cold start. The stabilization remains for 3 seconds, then the aircraft will start falling) Turn off your engine as soon as you touch the runway. (Make sure you will land on time, because you don't have much of it. You won't ascend anymore and your vertical acceleration will temporarily stabilize. When you're above the runway, decrease your height to 30 with 90% throttle and then decrease your throttle to 88 and start descending with 1-2 right arrow keypresses. Open your gears ONLY IF you are sure, that you will be able to land on the beginning of the runway.

Tu 47 game full#

Decrease your height with full throttle as much as it possible, but beware of high sensitivity (full throttle reduces it)! Preferrable height is 70 or under. Normal - Start descending earlier and have A BIT higher vertical speed on landingĢ.

tu 47 game

But you CANNOT anyhow land with broken gears opened.ġ. I don't remember if you can close the broken gears, that happened to me too many years ago and only once. However, you may gain more expenses (TU-46) If your GEAR jammed, there's nothing to worry about - your landing process will remain the same. Some day, it will become intuitive, and you will love this game.Īdditional help for non-experienced pilots: But this variant is "auto-landing" one and is the best choice for ones, who struggles to maintain the landing process. Open your gear when the "Start Descending" notification appears.Īctually, you can descend as you want. Switch flaps to landing on distance, that equals H/K (H - height, K - number in range of 20-25), then rotate down untill your flight marker will be between middle and upper line. If you are having troubles descending, follow this solution. When you touch the ground, turn off the engine to break faster and hold down arrow. Just have a nearly straight angle, normal/landing(preferrable) flaps and 90% throttle (just release the up arrow and throttle will automatically reduce to 90%). For those, who saying, that it's hard to land, you probably should stop landing with very big angle or with low or high speed.








Tu 47 game