


#Como subir de version de opengl 4.3 driver#
Over the next decade, Dave continued to work at SGI in various roles, including OpenGL driver development for many of their products. At the same time, Mason and co-presenter Ed Angel (author of "Interactive Computer Graphics: A top-down approach using OpenGL") added Dave into their SIGGRAPH (the annual computer graphics conference) course team, and so the mayhem began. In 1997, Dave joined forces with Mason in his first writing activity as they updated the "OpenGL Programming Guide" (the "Red Book") to its third edition. Not long after, they wed, and formed a family mostly composed of felines. Around the same time, he was introduced to the fledgling OpenGL API being developed, and asked to author an introductory course on the subject.Īround the same time, he met Vicki - his future wife - eventually mentoring her in OpenGL programming. His career continued as he began teaching classes on Iris GL, user-interface design, and parallel and real-time programming, all the while being mentored by Mason Woo. As that work dried up, he joined SGI in 1991 helping graphics programmers work with Iris GL (OpenGL's predecessor). Combining his love of science, mathematics, and video games, his first graphics programs were for visualizing molecules.Īfter a somewhat tumultuous college career, Dave went on to do more work on SGI machines doing flight simulation and user-interface design. Things started to get interesting at the University of Delaware in 1988, where he got to work on his (well, his employer's) first Silicon Graphics Computer Systems ("SGI" to those how know and loved them) machine (a 4D/220GTX running at 25MHz). Dave Shreiner started his graphics career hacking on a Commodore 64 back in 1981 (a mere 15 years after his birth, but computers weren't prevalent in Etters, Pennsylvania at that time).
